Story: Pokemon Flame Ice



2015 - THE IDEA IS BORN

I was bored. I was passionate about that scripting "stuff," and the computer I had a 2015 Asus with, I think, only one processor. I had no idea what RPGMaker XP was, much less Pokemon Essentials, but from that day on, a whole new world opened up to me...



2016 - THE FIRST DIFFICULTIES

I don't think I've ever been so focused on a video game. I created space graphics, and they took me a really long time. But you know, I was 14. I was tired of it, so I scrapped the project. What a huge mistake. Shortly after, I got back to it, and with great regret, I had to start almost from scratch, if it weren't for the idea.



2020 - THE FIRST BIG SUCCESS

I'm halfway through the story. I'm really enjoying it. During my summer vacation from school, I'm throwing myself into it with all my heart and soul. A full 17 hours a day! (I lasted a week, then took another huge break.)



2023 - THE FIRST MAJOR RELEASE

I'm practically done. The translations are almost complete, I'm finishing the sample, I'm about to press "Compile Data," and... BOOM! The first demo is released! It was so exciting, I was so moved! No matter how much effort I put into it, everything turned out just how I dreamed it would!


Pokemon Flame Ice - Pokemon Essentials v 19.1